Mark Zuckerberg displays prototype glasses for virtual and augmented reality

Mark Zuckerberg displays prototype glasses for virtual and augmented reality

This week, Meta, recently known as Facebook, opened the prototype cupboard and showed how the work on the glasses for virtual reality is going. There are many models to try to solve vision problems so that this world (mostly metavers, of course) will be more faithful to you.

During the presentation of the models, Mark Zuckerberg listed four problems that his prototype seeks to solve. The first is the resolution of the screen, so that the points responsible for creating the image are clearly mixed with the background. The first prototype to solve this point is called Butterscotch, and it achieves 55 pixels per degree – the initial goal was to reach 60 pixels per degree.

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Butterscotch prototype (image: revelation / goal)
Butterscotch prototype (image: revelation / goal)

Compared to the specs on the market, the prototype has two and a half times more resolution than the Oculus Quest 2. This already available product shows two full HD screens, one for each eye. To minimize hardware work, the design only makes the highest resolution in the main focus of the view, reducing the amount of pixels in peripheral vision.

The second prototype, called the Half Dome, works with focus and has meta-inserted verifocal lenses, which can mimic the work of our students (to a certain extent). When we look at a nearby object, they tend to be sharper, while the background is blurred – and vice versa.

This type of test also involves eye tracking, which allows the focus difference to be natural and the lens to move easily.

The third is the distortion of the image and here it means that colors may be lost on the edge of vision or in the wrong proportions. Functions of this prototype include speeding up the eye’s response to the screen, avoiding visual disturbances in head movements.

Mark Zuckerberg with Starburst for High HDR (Image: Disclosure / Meta)
Mark Zuckerberg with Starburst for High HDR (Image: Disclosure / Meta)

Finally, the dynamic range applies and you probably know the name by HDR – just like your cell phone and modern TV. With its help, the dark dots have more information and the lighter ones do not burst, the sky stays blue even though the VR is pointing towards the visible cave.

Meta wants to pass the virtual reality Turing test

These are four of the more than 10 works featured by Mark Zuckerberg in his press release. The goal is to pass a test called the “Visual Turing Test”, where the vision of virtual or augmented reality is so real that the user does not notice the difference between the experience and the real world.

The name of the test comes from the well-known Turing test, which was developed by Alan Turing in the 1950’s and focused on man-to-machine testing. A human

On Meta, this goal seems to make Metaverse something less cartoonish, and with the known limitations of the current spectacle. Mark Zuckerberg demonstrated prototypes for problems with visualization, eyes, and realistic presentation. It still depends on the other hardware, which is usually the circuit present in the PC or device.

All prototypes presented are with large, heavy or open plates. Tungjen Garcia, a spokesman for Meta, told Olhar Digital that the research is still in its infancy and that the products that should have come up with the solution will take some time (maybe years) to reach the market.

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