Brazilians help us create the metavers we want

Brazilians help us create the metavers we want

Metavers will only be the ones that paint the most optimistic after a lot of effort – big and small, new and old – and after many trials and tribulations.

For this reason, the columnist highlights (and welcomes) the recent activities of two Brazilians: Julio Cancellier, 56, Santa Catarina, and Jose Luiz Noguera, 62, S साo Paulo.

Nogueira has worked with advertising, political and audio-visual marketing and is a manufacturing company in Fabrika, Brasilia. Realizing the changes in this market, he decided to bet on education. And Cientik created a streaming channel to support public education to develop future skills and abilities.

Taylor-Made projects have sponsors who help pay for the creation of content and broadcast infrastructure. The rule is: students and teachers do not pay for admission. They get all the educational materials for free.

A few days ago, Professor Deborah Garofolo, coordinator of the CIEBP (Innovation Center for Basic Education in Sओo Paulo), invited Syntique to participate in the Expo Movimento Innova at the Ibirapuera Gymnasium in Sओo Paulo.

Deborah is keen to use virtual reality in the classroom, and one article explains why:

[A realidade virtual] Allows for interaction, different learning possibilities and adaptation of teaching taking into account the individual needs of the students. With digital resources, students who have difficulty learning can feel more confident. The idea of ​​high cost cannot be considered a challenge, as it is possible to create, for example, 3D glasses with the classroom and enjoy the benefits of virtual reality in the learning process. “

Noguera accepted the invitation on the spot and picked up a few gadgets at the venue. “We have a truck, laser cutter, three 3D printers, a fiber optic laser digger and a robotic arm display, with MobiTic, using a robotics and additive manufacturing workshop outside Ibirapuera. There is a partnership between the Universe of Creativity, “he says.

“But we wanted more. We were looking for something that would literally lift students off the ground. Then came the idea of ​​the Synthetic Challenge, which involves crossing boards between two buildings at a height of more than 150 meters. Fear is universal and fear of heights is a feeling that brings people together.” Brings, “he continued.

“Students knew it was a virtual reality, meaning it wasn’t real. But ‘knowing’ and ‘feeling’ are very different. At the end of the crossing, which many left halfway through, they were greeted by animation with a text. Concludes.

Virtual reality puts students and teachers at a height of 150m - Revelation / Cientik - Revelation / Cientik

Students and teachers experience being 150m high with virtual reality

Image: Fame / Scientist

The feedback from students and teachers was as good as possible. Emilini da Silva Pereira, a 17-year-old student at Professor Maria Jose Margato Brocato, a public school in the Campinas region of Santa Barbara d’Oste, Sao Paulo, faced a 40-minute queue, but was satisfied.

“It was really rewarding, you look down and it looks like you’re on a building, on a plank, the impression is that you could fall at any moment. He says.

Emilini’s colleague, Thiago Bozeli, 17, also liked it so much that he dreamed of a day when all schools could use virtual reality glasses to, in his words, “learn while having fun.”

Pedro Henrique Lucas Silva, 16, of State School Merthes Theresinha Asad Villela, also in Sओo Paulo, located in Barueri, said, “The sensation is very real and strange, you know it’s not there, but it looks like the brain You’re in that world. “

CIEBP – EE Dona Pilar Garcia Vidal pedagogue, Professor Tabata Tiberio Gomes Gonsalves also enjoyed the virtual reality. “I thought it would be something like a video game, but it’s very different: I was on the building. I was shaking.”

And adds:

“Look, I really enjoyed the experience of having a little bit of virtual reality. It was magical, I can only imagine how much we can teach with such a tool.”

Reactions to Jose Luiz Noguera’s conclusion:

“In this dark age when the Enlightenment tradition is under attack, it is important to focus on research and science. Technology can tune schools in the 21st century and make education more dynamic and effective. The epidemic has accelerated the digitization of education. It’s always scary, but the one who overcomes fear gets new horizons. Every discovery comes from research. It’s a wealth of human knowledge. Does curiosity feed science? “

“Metavers of Garibaldi”

Julio Cancellier has been studying immersive material for at least a decade. He began working with circular video with a Kodak camera that took 180-degree images. Then he got to know Theta 360º and Nikon Kaymisssion 4K. Five years ago, when Pokemon was launched, they ran a campaign at the Federal University of Santa Catarina using augmented reality using the Zapper app. And when he got access to Oculus Quest 2 from Meta (formerly Facebook), he decided to explore the possibilities.

The first result is in the air: a virtual gallery where possible, from a local application, on any cell phone, on a computer or on the Oculus itself, to browse the works of Santa Katrina-based artist Willie Zumblic, featuring Italian heroes. Giuseppe Garibaldi and his wife, Brazilian Anita.

Garibaldi and Anita Virtual Gallery - Metavarso de Garibaldi Project - Reproduction - Reproduction

Virtual Gallery brings works depicting Garibaldi and Anita

Image: Reproduction

In the real world, these artifacts are either in the Willy Zumblic Museum at the Municipal Cultural Center, in Tubarao (SC), or in private collections or other museums.

Wearing the avatar, the visitor can roam freely through the corridors of the virtual gallery and view the works of the self-taught man who died in 2008 at the age of 94, from any angle and distance. The most important contemporary artist in Santa Catarina. .

Cancellier says he chose virtual reality because he believed in the possibility of increasing people’s access to art and culture, especially among young people.

“Museums limit experience to contemplation, without the great possibility of interaction. Virtual and augmented reality allows for storytelling and fantastic experiences at a distance. With metavers, it is possible to enter the virtual world and learn about history.” , He says.

Paintings and sculptures have no headlines, and those who do not know much about the history of Garibaldi and Anita have difficulty recognizing what they see.

Julio Cancellier says it would be possible to drop these subtitles, but that is not the main goal, as the virtual gallery is part of the Storytelling Garibaldi project – 180 cases published daily on social networks, which tell the story of a quarrelsome couple. Brazil and Italy. , Mid-19th century. “It’s the guiding thread and argument of each project that goes to Metavers and also becomes a panel display with augmented reality.”

The “Metaverso de Garibaldi” project is initially supported by the municipality of Tubarão, which manages the Willy Zumbalik Museum, Anita Garibaldi partners with the Rural Electrification Cooperative (Cergal) and the Unisul Foundation, which manages Dehon. College.

According to Cancellier, Metavers is not the way to go. “If today sounds like an adventure, it will soon come to fruition. I believe that with the advent of this technology there will be a great change in the way entertainment and information is used. Production of specific content for the platform is definitely a great future.”

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